Community Screen Project
Figure 1: Medium 3D rendering
Community Screen Project 1
Community Screen Project
I teamed up with three classmates in USC’s Division of Media Arts and Practice to prototype a public space for exhibiting interactive digital artworks. My contribution consisted of worldbuilding and site selection, design research, and writing of project proposal.
In my second-year design studio course, I was introduced to thinkers in the field such as Bruce Sterling and Vannevar Bush. These writers and their texts established contemporary speculative design: a method for using emerging science and knowledge to create tangible experience for the future. Speculative design allows for fiction. The designer can imagine an idea, place, or media without present social, political, and technological constraints. These allowances have spurred innovation groups and design consultancies to think big and in the process, identify what steps and barriers are ahead.
My group for this speculative design exercise combined four powerful skill sets and a common interest in designing for a future in which we would want to live. We set out with a manifesto declaring creative guidelines such as designing for accessibility, conversation, and public engagement across a variety of intersections. These rules became immediately applicable in defining the world we would be responding to. Starting on a whiteboard and then forming a digitally illustrated web, the team decided on attributes important to the community this design project would be serving.
Following the manifesto and defined interests of this population, I researched burgeoning design approaches to public art. The idea of parklets, small urban parks revitalizing street parking spots, resonated with our group. The location met our criteria and balanced our goals of a high-traffic urban location with the challenges and considerations of creating an accessible and engaging experience. Digital signage, also referred to as urban screens, put emphasis on the group’s worldbuilding and design system rather than artistic content which might temporally dissolve into the city noise. Each team member provided input on the development of the project description and its visual aesthetics solidifying our initial visions and prototype media.
The final proposal slide deck assembled mixed 3D renderings, photographs of physical mockups, and video screen recordings of fictionalized content on exhibition. Special thanks to collaborators Eumin Lee, Jamie Liao, and Kyra Brown.