This application is a virtual reality walkthrough of the Yad Vashem Children’s Memorial. The design of this model is based on original reference images from the site and sketches by architect Moshe Safdie.
Starting in Autodesk Maya, I modeled the underground octagonal structure and exterior Jerusalem stone hardscape. In Unity, the limitations of real-time rendering prevented an accurate infinity mirror effect. I worked around Safdie’s infinity mirror technique by creating a moving particle array with an emissive orange flicker. I collected the original audio and photographs installed in the memorial, and wrapped the scene in a skybox panorama of Jerusalem forest. The final build of the application runs on Unity Game Engine and is compatible with HTC and Oculus virtual reality headsets.