I designed my interactive model of the Yad Vashem Children’s Memorial based on my own reference images and the conceptual sketches by architect Moshe Safdie. McGill University archived these sketches and published specifications on the memorial’s design. Starting in Autodesk Maya, I modeled the underground octagonal structure and exterior Jerusalem stone hardscape. In Unity, I then experimented with shader reflectivity to achieve the effect of infinity mirror. Due to the limitations of real-time rendering, I worked around Safdie’s infinity mirror technique by creating an animated array of several thousand randomized particles with an emissive orange material. I collected the original audio and photographs installed in the memorial, and applied a Creative Commons skybox panorama of Jerusalem forest. The final build of the application runs on Unity Game Engine and is compatible with HTC and Oculus virtual reality headsets.